ECO D01 · for White
Richter-Veresov Attack
The line below is what Lichess 1600-1800 players actually play: after the opening's defining moves, each move is the most common choice at that point. The notes are Chessbook's move notes, the same ones shown while building a repertoire.
766,572 games in this band reached the Richter-Veresov Attack position. From there White won 49% and drew 4%.
1. d4 d5 2. Nc3 Nf6 3. Bg5 e6 4. e4 Be7 5. e5 Nfd7 6. Bxe7 Qxe7 7. f4 c5 8. Nf3 Nc6
Moves 1 to 2
1. d4 d5 2. Nc3 Nf6
1. d4
The Queen's Pawn opening is more usually more positional in nature, White intends to develop the pieces while having a share of the center.
1... d5
Controlling the center and opening up the diagonal for the light-Squared bishop
2. Nc3
Developing the knight with the idea of Bf4 targeting c7.
2... Nf6
Developing the knight and controlling the e4 square.
Moves 3 to 4
3. Bg5 e6 4. e4 Be7
3. Bg5
3... e6
4. e4
4... Be7
Reliving the pin on the knight and indirectly attacking the e4 pawn.
- 4... dxe4: Capturing the pawn on e4 so that White does not get a big space advantage.
Moves 5 to 6
5. e5 Nfd7 6. Bxe7 Qxe7
5. e5
Gaining space and forcing the knight to retreat after which white will have a space advantage.
5... Nfd7
Retreating the knight away from the attack and offering a trade of bishops.
6. Bxe7
Exchanging on e7 to follow up with f4 and gain a large space advantage.
- 6. h4: Gaining space on the kingside and allowing Black to win a pawn. White would gain an attack on the kingside utilizing the open h-file and active pieces.
6... Qxe7
Recapturing the bishop on e7. Black will follow up with c5 to challenge the center.
Moves 7 to 8
7. f4 c5 8. Nf3 Nc6
7. f4
Gaining space in the center and setting up the possibility of an attack on the kingside later with f5.
7... c5
- 7... a6: Keeping White's knight from going to b5 and preparing to gain space on the queenside with b5 as well.
8. Nf3
8... Nc6
Plans for White in this position
What White usually does from here in Chessbook's games data. Hover a move to see it on the board.
- You can castle to either side, although castling queenside is most common
- The pawn on d4 typically captures the pawn on c5
- The light-squared bishop generally develops to d3
- The queen usually develops to d2
- The knight on c3 can move to e2 or b5
Related opening guides
- Italian Game for White
- Queen's Gambit for White
- English Opening for White
- Bishop's Opening for White
- Zukertort Opening for White
- Ruy Lopez for White