ECO D00 · for White
Blackmar-Diemer Gambit
The line below is what Lichess 1600-1800 players actually play: after the opening's defining moves, each move is the most common choice at that point. The notes are Chessbook's move notes, the same ones shown while building a repertoire.
4,196,502 games in this band reached the Blackmar-Diemer Gambit position. From there White won 52% and drew 3%.
1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 Bg4
Moves 1 to 2
1. d4 d5 2. e4 dxe4
1. d4
The Queen's Pawn opening is more usually more positional in nature, White intends to develop the pieces while having a share of the center.
1... d5
Controlling the center and opening up the diagonal for the light-Squared bishop
2. e4
2... dxe4
Capturing the hanging pawn. Black aims to maintain this material advantage.
Moves 3 to 4
3. Nc3 Nf6 4. f3 exf3
3. Nc3
3... Nf6
4. f3
4... exf3
Move 5
5. Nxf3 Bg4
5. Nxf3
5... Bg4
Plans for White in this position
What White usually does from here in Chessbook's games data. Hover a move to see it on the board.
- White typically castles kingside
- The dark-squared bishop generally develops to e3
- The light-squared bishop can develop to c4 or d3
- The knight on f3 often moves to e5
- Common pawn moves are g4 and h3
Related opening guides
- Italian Game for White
- Queen's Gambit for White
- English Opening for White
- Bishop's Opening for White
- Zukertort Opening for White
- Ruy Lopez for White