Chessbook

ECO D00 · for White

Blackmar-Diemer Gambit

The line below is what Lichess 1600-1800 players actually play: after the opening's defining moves, each move is the most common choice at that point. The notes are Chessbook's move notes, the same ones shown while building a repertoire.

4,196,502 games in this band reached the Blackmar-Diemer Gambit position. From there White won 52% and drew 3%.

1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 Bg4

Moves 1 to 2

1. d4 d5 2. e4 dxe4

a8b7c6d5e4f3g2h1

1. d4
The Queen's Pawn opening is more usually more positional in nature, White intends to develop the pieces while having a share of the center.

1... d5
Controlling the center and opening up the diagonal for the light-Squared bishop

2. e4

2... dxe4
Capturing the hanging pawn. Black aims to maintain this material advantage.

Moves 3 to 4

3. Nc3 Nf6 4. f3 exf3

a8b7c6d5e4f3g2h1

3. Nc3

3... Nf6

4. f3

4... exf3

Move 5

5. Nxf3 Bg4

a8b7c6d5e4f3g2h1

5. Nxf3

5... Bg4

Plans for White in this position

a8b7c6d5e4f3g2h1

What White usually does from here in Chessbook's games data. Hover a move to see it on the board.

  • White typically castles kingside
  • The dark-squared bishop generally develops to e3
  • The light-squared bishop can develop to c4 or d3
  • The knight on f3 often moves to e5
  • Common pawn moves are g4 and h3

Related opening guides

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